Esta notícia baseia-se num estaudo elaborado pela Joan Ganz Cooney Center, cuja missão é...
Despite claims that they help kids learn, the majority of educational video games have little if any research to back up their claims, says a study released at the Consumer Electronics Show in Las Vegas. [...]
"These games claim educational value but with no research to support these assertions," Fitzpatrick said. [...]
The center studied more than 300 digital educational products aimed at children ages 3 to 11. According to the study, few of the products used children's education research in their development.
...to catalyze and support research, innovation and investment in digital media technologies to advance children's learning.